Abyssal Infants update 2
Abyssal Infants » Devlog
Another small update.
Moved to the master of SGDK.
This probably will fix the rare bug that sound is lost.
Added two new stages after the previous last boss with a new type of an enemy in two forms, but not a new background yet.
Now the game uses the CPU limitations of the MegaDrive as a game feature. When the CPU overloads a thunder sound will play and give to the player energy.
Files
Abyssal_Infants_with_BlastEm.zip 2.5 MB
Jul 17, 2021
Abyssal_Infants.bin 640 kB
Jul 17, 2021
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Abyssal Infants
Status | In development |
Author | kakoeimon |
Genre | Shooter |
Tags | 16-bit, 2D, Arcade, Mega Drive, megadrive, Pixel Art, Retro, Sega Genesis, Shoot 'Em Up, Side Scroller |
More posts
- Abyssal Infants a small MD update.May 31, 2023
- Abyssal Infants on PSX without Input Lag?Nov 08, 2021
- Last update for the NeoGeo Abyssal Infants.Sep 20, 2021
- Abyssal Infants NeoGeo gets title screen and the second player is back.Sep 16, 2021
- Sound is on for the NeoGeo version plus extra changes.Sep 12, 2021
- Abyssal Infants for NeoGeo now with Bosses.Sep 01, 2021
- Abyssal Infants for NeoGeo! ... almostAug 27, 2021
- Abyssal Infants update 5Aug 10, 2021
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