Abyssal Infants update 2
Another small update.
Moved to the master of SGDK.
This probably will fix the rare bug that sound is lost.
Added two new stages after the previous last boss with a new type of an enemy in two forms, but not a new background yet.
Now the game uses the CPU limitations of the MegaDrive as a game feature. When the CPU overloads a thunder sound will play and give to the player energy.
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