Abyssal Infants PSX fix.


A new update for Abyssal Infants for PSX.

I got a Mister recently, so I was able at last to play the game to something that may be considered closer to the actual HW. Believe it or not but I am unable to find my PS1. Last time I remember seeing it was at least 15 years ago and I can't find it anymore.

The problem was that I did not used double buffering for this game to bring the input latency to the minimum, but this resulted to a game that run without any problems on an emulator but when run on Mister (and probably OH) the 1/3 of the screen did not render properly.

To fix this I had to revive the project and to update it to the changes the SDK (PSN00bSDK) had over those years. Mostly the sound was problematic and the xa playback was crashing the game when ever it tried to loop the music.

Anyway, this version brings the Double Buffering back and now plays on Mister perfectly.

I am a little bit disappointed that from the 250 users who downloaded this none as it looks like played it on Mister or OG and bothered to comment. But on the other hand this is the best version of the game and it plays so well on Mister and I am glad I revisited and have my environment ready to develop for PSX once again. Well at least when I stop playing this crazy brutal game of mine or something from Cave or Takumi.


Thanks and don't forget that the Abyssal Infants are two, so play with a friend.

P.S. Damn... I forgot to check out how the coop plays before the upload! Damn...

Files

abyssal_infants_psx.zip 30 MB
5 days ago

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