Abyssal Infants a small MD update.
Abyssal Infants » Devlog
A small update to Abyssal Infants.
I reduced the hitbox of the player. This makes manoeuvring through the bullets and enemies much more enjoyable.
It was already in the NeoGeo and PSX versions, but now the MD version is like this too.
I rearranged the buttons.
Now
A is for Shooting.
B is Slow Down
C is Dash.
I made dash to act and as the shooting button.
This was made because it was too uncomfortable to play with 3-buttons gamepads.
The rearrangement was made to be able to combine pushing slow down and shoot or dash with one finger.
Last, I made the game to start with the ability to dash trail shooting from the start.
I did this just because I love it...
Files
Abyssal_Infants.bin 768 kB
May 31, 2023
Abyssal_Infants_with_BlastEm.zip 2.7 MB
May 31, 2023
abyssal_infants_psx.zip 29 MB
Nov 18, 2021
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Abyssal Infants
Status | In development |
Author | kakoeimon |
Genre | Shooter |
Tags | 16-bit, 2D, Arcade, Mega Drive, megadrive, Pixel Art, Retro, Sega Genesis, Shoot 'Em Up, Side Scroller |
More posts
- Abyssal Infants on PSX without Input Lag?Nov 08, 2021
- Last update for the NeoGeo Abyssal Infants.Sep 20, 2021
- Abyssal Infants NeoGeo gets title screen and the second player is back.Sep 16, 2021
- Sound is on for the NeoGeo version plus extra changes.Sep 12, 2021
- Abyssal Infants for NeoGeo now with Bosses.Sep 01, 2021
- Abyssal Infants for NeoGeo! ... almostAug 27, 2021
- Abyssal Infants update 5Aug 10, 2021
Comments
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The new controls are an interesting change. I haven't played far enough to notice the hitbox change but I'll keep at it
Thanks for reporting back.
I personally had a hard time playing it with 3 buttons, but with this change I was able to beat it.