A little change to the hit box of the regulat kick.


This update brings only a bigger hit box for the kick of the character.

Many people complained about this online, so I made it bigger.

I have done so till now because it looked to me that it was alright, and a friend of me who plays the game sometimes when I asked him about it, he told me that he never had a problem with it.

So that's all for the time being.

Later stages will probably be delayed, it becomes much harder for me to come up with new enemy ideas and especially with Boss ideas.

I also want to polish a little bit more the Bosses before moving on.

Files

super_power_kick_demo_3_1.bin 768 kB
Jan 11, 2024
SuperPowerKick_demo_3_1_romBundler.zip 1 MB
Jan 11, 2024

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Comments

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(+1)

Hey, I know you have been busy with other projects, but I'm curious about the status of S.P.K. This game is the kind of arcade game that doesn't get made too often these days.  So charming and easy to jump into.  You mentioned being out of ideas for levels a few months ago.  Any chance you may revisit this at some point?  Thanks, big fan of your work.

Thanks man. It had been three months already?

I am going to resume the development of S.P.K. I just don't know when.

If you want to know what happened, read on.

The initial plan was to have 5 stages with 8 levels each, but stage 3 became quite hard and stage 4 (not released) became too hard.

So I started to think that I may do 4 stages instead of 5, but I stuck on the development of the 4th boss.

Meanwhile, the game have a bug that almost exists only when I develop it as I have some things printed on the screen, the problem is that I can't understand it. It is a very rare bug but freezes the game. It happened two or three times when I play it without all the printed stuff, more times when I print stuff and never when I run the game in debug mode.

As the bug never happens in debug mode, it made the process of finding it very difficult, and sadly I was unable to find it. Also, as I was changing things over the code, I made it even more rare.

Trying to find this bug consumed pretty much a whole month.

A very frustrating time to tell you the truth.

So I thought that I need a break from developing the game.

With all this, I started reworking on my Plato project to add voice over as some AI tools became more mature. But this proved to be more time and energy consuming from what I initially thought it will be. The project also raised some controversy because I use AI, as AI became the main topic for some reason, leaving aside the bigger picture.

Right now, I am just burned.

I am trying to find a way to push myself to finish my Plato project, but I know that this is wrong, I just need some rest. Keep in mind that I work on my projects 7\7 and all my free time. I haven't played a game for almost a year.

I am sorry for the lengthy response, I just felt the need to write all this stuff.

So to conclude, I will resume the development of S.P.K, but I do not know when.

I also would like to thank you for your interest once again. I usually get the silent treatment over my projects, and your positive comments means a lot.

Thanks.

(+1)

Thanks for writing back, and please know that I understand in my own way what you are going through.  You have a vision for each project that you wish to pull into existence.  But you must stumble around in the darkness and get hold of the vision, before you can start pulling it towards the light. 

It the same as any artist who feels compelled to create something that doesn't exist yet, only your tools and your canvas are more complicated.

(+1)

Yes, this made a big difference for me.  The kick feels just right now.

Thank you for everything you have done for the game. It may seem small, but the truth is that testers are very valuable in the development of a game.

(+1)

Happy to help.